By appropriately scaling the perturbation amount for each colour channel separately, we can also extend this to work with palettes where is different for each colour component, provided that they are still regularly spaced. Unfortunately, the less regular the palette is, the less effective this technique becomes. If we wish to leverage the strengths of ordered dithering for use with irregular or arbitrary palettes, a more general solution is needed.
From the average web developer’s perspective, though, the status quo is subpar. WebAssembly is too complicated to use on the web, and you can never escape the feeling that you’re getting a second class experience. In our experience, WebAssembly is a power user feature that average developers don’t use, even if it would be a better technical choice for their project.
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